While trawling through multiple web-links, a pattern of myths about
mobile learning emerges. Quite a bit of back and forth about these myths
- I'm taking the liberty of listing and describing the five myths of
mobile learning that struck me as odd, and am attempting to debunk them
to an extent. I'll be the first to admit there is always an element of
truth behind myths; but with the rate of technological change, quite a
few of those 'truths' would seem like falsehoods today.
This article looks at 5 myths about mobile learning and why it is so important not to be lured in by them.
Myth 1. Devices lack in screen and key size and processing power
- It's said quite often that as compared to personal computers, mobile
devices lack the large physical interface devices (keyboard, monitor,
mouse, printer...) that personal computers provide. While mobile
devices' still don't match personal computers interface capabilities,
they've come a long way in a very short time. Today's devices have large
usable screens, and full QWERTY keyboards. Additionally, they also
include features to aid in pointing/clicking on screen, with the latest
devices including multi-touch haptic support.
The processor speed
race has shifted from personal computers to mobile devices; the latest
mobile computing devices today are as capable as personal computers were
just five years ago. With device convergence coming soon; issues of
screen and key size, processing power and memory will become immaterial.
We'll soon be using a device that's compact enough to be truly mobile
and also function as a personal computer, communication device, digital
assistant, and much more.
Myth 2. Mobile devices are a distraction
- Mobile devices are becoming ubiquitous and pervade the younger
generation of learners' communication. Additionally, corporates across
the world have taken to mobile technologies in a big way. It does seem
like these devices have potential for distraction given their multiple
features. However, if learners are distracted I'd rather blame the
learning activities and content and not the technology or device itself.
When
we use personal computers to learn the potential for distraction is
equal. One could ignore the learning content and use the computer for
other 'distracted' things. However, I'll admit that while a personal
computer is typically desk bound or too bulky to be truly portable,
mobile computing devices maybe used in a variety of environments and
those themselves may be cause for distraction. You wouldn't want to try
some just-in-time learning at your team's football game or the annual
office cocktail party, there is enough cause for distraction in such
situations.
The challenge lies in developing engagement that truly
utilizes device's capabilities. Simply converting and packaging
existing course-ware for mobile consumption does not qualify as 'mobile
learning'; for it to be effective learning, the learning content and
activities have to be designed keeping mobile device usage and the like
in mind. What worked on a personal computer won't necessarily work on a
personal mobile computing device. Given boring content, who wouldn't be
distracted?
Myth 3. Accessibility and cost barriers - This
was perhaps one of the stranger myths I encountered, that personal
mobile computing devices are inaccessible because of the inherent cost
barriers. Looking around me here in India at the amazing rate of
adoption of mobile devices and the availability of mobile networks
capable of data that now range contiguously across India, its obvious
cost is hardly a factor in the mobile learning equation. Phones today
cost far less than they ever did, do far more and are cheaper to use
because network usage charges are dropping consistently. These factors
contribute to increased technology availability and subsequent adoption.
Myth 4. Lack of a standardized content delivery platform
- This is touted as the major reason for corporates to hesitate in
their adoption of mobile learning. What they've been conveniently
ignoring is that the biggest content delivery platform - the World Wide
Web and its varied components are now accessible from most mobile
devices of this generation. If we aren't adopting the content delivery
technology that's there for the taking, it's not fair to crib about
standardized platforms or lack thereof, we only have ourselves to blame.
Myth 5. Mobile content is expensive!
- This is the standard myth that accompanies the advent of a
game-changing technology. They said it about computers, and a brief look
at history will show the same pattern for books, radio and television.
As I mentioned earlier (point 3) phones are now broadly accessible and
affordable to the masses. Developing content for mobile devices is no
longer an expensive, platform dependent exercise. I'd go out on a limb
and claim it's possible to develop mobile learning content that's mobile
browser savvy for less than or equal to the cost of conventional
eLearning that runs on personal computer based browsers.
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